


A quick word about the production values of this game: professional. It works well and is implemented perfectly you even get 3 options for control: drag, d-buttons or tilt (drag is best). If I have this right, SoJ is originally credited to Codeminion who actually contracted out the majority of the game creation to 3rd party developers Farm51 and the iDevice version was made by yet a 3rd (3rd 3rd?) party we know as Pla圜reek.Īnyway, SoJ takes the basic game mechanic above and gives it a tweak so no longer are you rotating a stationary launcher but instead sliding it horizontally across the bottom of the screen, always firing marbles err…stones directly upwards. Well, SoJ bests them both and absolutely sets the gold standard for this category in the app store. Most folks credit Zuma as the first big marble pop game on the iDevice then Blackbeard’s Assault probably a close second. Make a match of at least 3 of the same color and they ‘pop’, potentially creating more matches for combos, you rack up points and so on until you clear the level and advance. The gist of marble pop games is a stream of colored marbles makes its way around a closed path and you have a stationary launcher that you can rotate around and launch colored marbles at the stream. If you’ve never heard of SoJ, it’s a ‘marble pop’ game and if you’ve never heard of that, it’s related to ‘match 3’ games and if you’ve never heard of that well, you need to get busy. The concept of a must-have game for the iDevice is always arguable but straight away when you start playing Stoneloops things just start to click in your mind until you reach that AHH moment and realize that this is what defines a must-have game. Quite frankly, you don’t even need to read through my review of Stoneloops! of Jurassica from Pla圜reek LLC…just buy it, download, start playing and thank me later when you finally tear yourself away from it.
